Dallin at full inversion — VaultLab pose + pole overlay

VaultLab · Pole Vault Intelligence

Dallin — Vault Analysis

19 validly-measured jumps (of 21 analyzed) · fixed side-on rig · calibrated to Dallin 6'0", a 17'2" bar, and a 68.5 ft (5-step, 5 lefts) run.

19jumps
8full inversions
1326best jump
16'1"best apex hip

Film

See it in motion

AI breakdown of the best jump — pose + pole overlay, angle arcs, the ft ruler, and the center-of-mass flight trail.
Ghost overlay — a full-inversion jump vs an incomplete one, synced at takeoff. Teal rises vertical; red swings forward and lays out.

The real story

Your ceiling is already high — the gap is consistency

Grip height and top-arm are metronome-steady; inversion, push, and takeoff angle swing wildly jump to jump. Dallin's best jumps are genuinely good — height here isn't a capability problem, it's a repeatability problem. The work is making the good jumps normal, starting with the least-consistent element that most drives height. Longer bar = more repeatable.

Inversion46–174° Inconsistent
Push above grip3.3–11.7 ft Inconsistent
Takeoff angle14–33° Inconsistent
Approach speed21.2–27.7 ft/s Metronome
Top-arm extension147–166° Metronome
Grip height7.4–8.1 ft Metronome

Your key adjustments

What to change — most important first

The specific fixes the data points to for Dallin, ranked by the height they're worth. Work them top-down.

1

Finish the rock-back

TOP FIX

On 11 of 19 jumps your torso stalls at ~57°″stead of finishing″verted (~170°).

Drive to fully″verted — “hips over the top hand, toes to the ceiling.” This is the #1 thing capping your height.

2

You're taking off under

TOP FIX

On 4 jumps your takeoff foot lands ~5″ behind your top hand (“under”).

Move your step back ~5″ so you take off free — foot under or ahead of the grip — and let the pole roll.

3

Post the top arm

HIGH

Your top arm bends to a median 159° at the plant (target 165°+).

Keep the top arm long and pressed at takeoff to stay tall on the pole. (Refinement — smaller effect than the two above.)

4

Drive flatter, more consistent

REFINE

Takeoff angle swings 14-33°; your higher jumps drove flatter.

Drive forward″to the pole, not up. A lower, repeatable takeoff carries speed″to the vault.

5

Carry more speed

REFINE

Run speed ranges 21-28 ft/s; your fastest runs reached the highest apex.

Build the run — quick, tall final steps. Speed is the engine; more of it (through a finished″version) = more height.

The #1 fix

Add ~11″ by finishing the vault higher

Height decomposes exactly: apex = grip + push. Dallin's grip is already maxed and consistent; on the jumps where Dallin fully inverts, the height left is in the push above the grip (top-end extension) — which only happens after finishing the inversion first.

Grip height7'11"→8'0" · 0″
Push above grip5'2"→6'2" · 11″
Combine your own best grip + best push in one jump 13'2" → 14'1" (+11″ hip apex)

What tracks with your higher jumps (across 8 fully-inverted jumps):

approach speed · r=+0.64 · helpstop-arm extension · r=-0.39 · hurtstakeoff angle · r=-0.34 · hurtsfree takeoff · r=+0.25 · helpstrunk inversion · r=+0.05 · neutral

Not speed-limited — you convert ~98% of your 25.6 ft/s. Grip is a strength; the gain is completing the inversion, then the top-end push. Directional (small n); the top-arm signal is weak/counterintuitive and is flagged, not acted on.

The root cause

It starts with finishing the inversion

Across 19 validly-measured jumps, only 8 reach full inversion. On the rest, the legs pike up but the torso stalls horizontal instead of rocking back to vertical (~170°) — and you can't push high off a body that isn't inverted. So the chain is complete the inversion → get the push → raise the bar. The element breakdowns below show each jump; the +11″ push target holds on the jumps that do invert.

012340%25%50%75%100%attempts diverge1309131213131314131513171318131913201322132313241327132813291330133113321326
Hip height (body-lengths above takeoff) vs. % of takeoff→apex. Best in teal, lowest in gold.

Flight path

Where the energy goes — up, or forward

Each line traces Dallin's center of mass from takeoff. Full-inversion jumps (teal) rise in a tight vertical column — energy into height. Incomplete ones (red) swing forward — the energy drifts sideways instead of stacking up. Forward drift (penetration) is the clean signal; raw apex height is confounded by body orientation.

02468101214161820-10123456takeoff
CoM height (ft) vs. forward penetration from takeoff (ft). Dots = apex; vertical line = takeoff.

Element 1 · Approach

Run speed into the plant

Final-stride frame per jump with run speed (ft/s) and trunk posture. A faster, tall run-in feeds everything downstream. Sorted slowest first.

The move on Dallin’s best jump (1326) — plays on loop.
IMG_1309
130921.2 ft/s
  • Run-in 21.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1320
132022.8 ft/s
  • Run-in 22.8 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1317
131723.1 ft/s
  • Run-in 23.1 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1319
131924.2 ft/s
  • Run-in 24.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1328
132824.2 ft/s
  • Run-in 24.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1324
132424.5 ft/s
  • Run-in 24.5 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1329
132924.5 ft/s
  • Run-in 24.5 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
IMG_1322
132225.1 ft/s
  • Strong run-in (25.1 ft/s) — the speed your best jumps carry.
IMG_1312
131225.4 ft/s
  • Strong run-in (25.4 ft/s) — the speed your best jumps carry.
IMG_1313
131325.8 ft/s
  • Strong run-in (25.8 ft/s) — the speed your best jumps carry.
IMG_1330
133026.8 ft/s
  • Strong run-in (26.8 ft/s) — the speed your best jumps carry.
IMG_1331
133126.8 ft/s
  • Strong run-in (26.8 ft/s) — the speed your best jumps carry.
IMG_1326
132627.4 ft/s
  • Strong run-in (27.4 ft/s) — the speed your best jumps carry.
IMG_1314
131427.7 ft/s
  • Strong run-in (27.7 ft/s) — the speed your best jumps carry.
IMG_1315
131527.7 ft/s
  • Strong run-in (27.7 ft/s) — the speed your best jumps carry.
IMG_1318
131827.7 ft/s
  • Strong run-in (27.7 ft/s) — the speed your best jumps carry.

Element 2 · Takeoff

Top arm & free takeoff at the plant

Top-arm extension (straight = 165°+) and where the takeoff foot lands vs the top hand (free / under). Sorted by arm angle.

The move on Dallin’s best jump (1326) — plays on loop.
IMG_1318
1318arm 153°
  • Top arm bent to 153deg at the plant — post it straighter (165deg+) to stay tall on the pole.
  • Free takeoff (+15 in) — good, the pole can roll.
IMG_1320
1320arm 154°
  • Top arm bent to 154deg at the plant — post it straighter (165deg+) to stay tall on the pole.
  • Free takeoff (+18 in) — good, the pole can roll.
IMG_1326
1326arm 155°
  • Top arm bent to 155deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1330
1330arm 155°
  • Top arm bent to 155deg at the plant — post it straighter (165deg+) to stay tall on the pole.
  • Free takeoff (+21 in) — good, the pole can roll.
IMG_1309
1309arm 156°
  • Top arm bent to 156deg at the plant — post it straighter (165deg+) to stay tall on the pole.
  • Free takeoff (+22 in) — good, the pole can roll.
IMG_1322
1322arm 156°
  • Top arm bent to 156deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1312
1312arm 158°
  • Top arm bent to 158deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1313
1313arm 159°
  • Top arm bent to 159deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1331
1331arm 160°
  • Top arm bent to 160deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1315
1315arm 161°
  • Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1324
1324arm 161°
  • Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
IMG_1329
1329arm 161°
  • Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
  • Taking off 'under' by 3 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).
IMG_1314
1314arm 163°
  • Solid takeoff position.
IMG_1319
1319arm 163°
  • Solid takeoff position.
IMG_1328
1328arm 164°
  • Taking off 'under' by 4 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).
IMG_1317
1317arm 166°
  • Taking off 'under' by 12 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).

Element 3 · Inversion the root cause

Do you finish the rock-back? — 7 of 16 jumps did

The biggest inconsistency, and the root of the push. The arrow is his torso (shoulders→hips). Green = fully inverted (~170°); red = stalled piked (legs up, torso still horizontal, ~50°). Cross-checked with a second pose model (RTMPose) — real, not noise. Sorted worst first.

The move on Dallin’s best jump (1326) — plays on loop.
IMG_1320
132046°
  • Inversion stalls at 46deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1318
131852°
  • Inversion stalls at 52deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1313
131355°
  • Inversion stalls at 55deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1324
132456°
  • Inversion stalls at 56deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1312
131257°
  • Inversion stalls at 57deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1319
131964°
  • Inversion stalls at 64deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1322
132266°
  • Inversion stalls at 66deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1314
1314140°
  • Inversion stalls at 140deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
IMG_1328
1328161°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1331
1331168°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1326
1326169°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1315
1315170°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1317
1317170°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1329
1329171°
  • Full rock-back to inverted — the position that lets you push high off the top.
IMG_1330
1330174°
  • Full rock-back to inverted — the position that lets you push high off the top.

Element 4 · Push finish

How far the hips rise above the grip

On the jumps where he does invert: the dashed line is his grip height, the arrow is the push. Where the +11″ lives — sorted lowest first.

The move on Dallin’s best jump (1326) — plays on loop.
IMG_1331
1331push 4'7"
  • Push short by 19 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
IMG_1317
1317push 4'11"
  • Push short by 15 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
  • Slower run-in (23.1 ft/s) - your higher jumps carried more speed.
IMG_1328
1328push 4'11"
  • Push short by 15 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
IMG_1330
1330push 5'6"
  • Push short by 8 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
IMG_1329
1329push 6'0"
  • Model finish - this is the jump to repeat.
IMG_1315
1315push 6'2"
  • Model finish - this is the jump to repeat.
IMG_1326
1326push 8'3"
  • Model finish - this is the jump to repeat.

Key takeaways & training focus

The plan for more height

1

Complete the inversion

Only 7 of 16 jumps finish the rock-back to vertical — the #1 driver. You can't push off a body that isn't inverted. Drill: rope / high-bar swing-to-inverted; short-approach reps cued "hips over the top hand."

2

Then push +11″

When you invert, extend higher above the grip. Reproducing your own best push adds ~11″ of hip apex. Drill: straight-pole / short-run "shoot to a handstand" off the top.

3

Protect the strengths

Grip height and run speed (25.6 ft/s) are already consistent — don't retrain them; keep them while fixing the inversion.

4

Then raise the grip & prove it

Once inversion + push are consistent, a higher grip converts to a higher bar. Log bar height + make/miss per jump so each change is confirmed against what you actually clear.

Complete metric map

Every phase, every element

The full coaching catalog the video + models can produce, all in feet. measured exact from pose · real feet calibrated · 30fps — approx sharper at 120–240 fps · planned needs a capture or model upgrade (grip/bar detection, high-fps, 3D).

Approach — speed & rhythm

Metric1326 (best)Across 19TargetStatus
Approach speedRun velocity into the plant — the engine of the vault. From the 68.5 ft run length ÷ run time. 27ft/s 21–28 24–31 real meters
Final steps detectedStep count captured in frame. 6# 4–8 — measured
Last-3 step lengthsStride pattern into takeoff. 0.05, 0.42, 4.54ft — consistent 30fps — approx
Penultimate : last stepLast step should shorten to set a tall, front-side takeoff. 0.09ratio 0.01–1.33 >1.0 30fps — approx
Stride frequencyNeeds 120–240 fps to resolve foot contacts. —Hz — — planned
Trunk lean in runAdd trunk-angle track through the approach. —° — tall planned

Plant & Takeoff

Metric1326 (best)Across 19TargetStatus
Takeoff distance (foot→box)How far from the box he leaves the ground. 1.98ft 0.31–4.81 ~9.5–10.8 real meters
Takeoff foot vs top handFree-takeoff check. Foot at/ahead of under the top hand = pole rolls; behind = 'under'. 0.99ft -0.99–1.83 0 to +1.0 real meters
Takeoff angleLaunch angle of the jump. 20° 14–33 16–22 measured
Top-arm extensionPress the top arm straight to stay tall and load the pole. 155° 147–166 165–185 measured
Bottom-arm braceFront (bottom) arm bracing angle. 152° 136–161 140–170 measured
Left-arm abductionLeft arm position vs torso. 119° 111–136 — measured
Right-arm abductionRight arm position vs torso. 172° 153–177 — measured
Takeoff-leg kneeDrive-leg extension off the ground. 144° 143–159 ~160–180 measured
Drive-knee hip flexionFree-knee drive at takeoff. 155° 144–157 drive up measured
Grip heightTop-hand height above the takeoff ground at the plant. 7.78ft 7.42–8.15 as high as controllable real meters
Ground-contact timeNeeds 120–240 fps. —s — short planned

Pole & Energy

Metric1326 (best)Across 19TargetStatus
Pole angle at plantPole angle when it loads (classical CV; SAM 3 sharpens). 66° 34–67 ~28–32 from vert measured
Pole max bendEnergy stored in the pole. Classical CV under-reads deep bend → SAM 3. 68% 33–80 deep, then return 30fps — approx
Time to max bendWhen the pole is most loaded. 3.33s 3.07–6.60 — measured
Pole recoil timingTime the pole straightens vs the body extending — SAM 3. —s — match extension planned
Grip-on-pole / pole rating fitNeeds pole spec + grip detection. —— — — planned

Swing

Metric1326 (best)Across 19TargetStatus
Peak swing angular velocitySpeed of the swing about the top hand (30 fps inflates — confirm at 240). 454°/s 219–1411 aggressive, controlled 30fps — approx
Long swing vs early tuckTrail-leg/knee angle through the swing — add. —— — long planned
Trail-leg mechanicsAdd trail-leg track. —° — — planned

Inversion & Extension

Metric1326 (best)Across 19TargetStatus
Max trunk inversionDrive hips to near-vertical before the bar. 169° 46–174 160–185 measured
Time to inversionHow long after takeoff he reaches inversion. 0.93s 0.53–1.50 patient measured
Hip height at inversionHip height above takeoff ground at inversion. 11ft 6.16–14 — real meters
Vertical velocity at extensionNeeds calibrated CoM track. —ft/s — — planned

Turn & Fly-away / Bar

Metric1326 (best)Across 19TargetStatus
Turn timing after takeoff2D-approx; a second camera or 3D confirms rotation. 1.43s 0.77–1.83 late, w/ pole return measured
Apex hip heightPeak hip height above the takeoff ground (CoM proxy). 16ft 11–19 maximize real meters
Apex vs 17'2" barHip apex as a share of the 17'2" reference. 93% of bar 65–113 →100%+ real meters
Rise time takeoff→apexVault duration, takeoff to top. 1.67s 1.40–1.97 — measured
Grip-height utilization (push)How far the hip rises above the grip — the push/extension above the top hand. 8.25ft 3.29–12 positive real meters
Bar-clearance marginNeeds crossbar detection at the pit plane. —ft — clear planned
Bar drift (horizontal at apex)Too close/far to the bar — needs bar detection. —ft — over the box planned
Clearance shape (pike/arch)Needs 3D or a second angle. —— — arch planned

Where you stack up & what’s next

Benchmarks & progression

MetricDallinElite target
Approach speed25 ft/s~31 ft/s
Takeoff angle24°18–20°
Top-arm at plant159°175°+
Inversion (best jumps)~170°180°

Directional elite references (senior men). The gap is real but closeable — and it’s the same story: more speed, a flatter takeoff, and a finished inversion.

Progression: this is one session. Your uploader already logs bar height + make/miss per jump, so from the next session this page adds a trend line — “since working the inversion, completion X→Y%, PR up.” Multi-session tracking is the loop that proves each fix.

On the roadmap (needs a capture/model upgrade): pole bend & recoil timing (SAM 3), bar-clearance margin & drift (crossbar detection), ground-contact time & step frequency (120–240 fps), and true turn & clearance shape (a second camera or 3D).

Precision & roadmap

What's exact, what's next