19 validly-measured jumps (of 21 analyzed) · fixed side-on rig · calibrated to Dallin 6'0", a 17'2" bar, and a 68.5 ft (5-step, 5 lefts) run.
19jumps
8full inversions
1326best jump
16'1"best apex hip
Film
See it in motion
AI breakdown of the best jump — pose + pole overlay, angle arcs, the ft ruler, and the center-of-mass flight trail.Ghost overlay — a full-inversion jump vs an incomplete one, synced at takeoff. Teal rises vertical; red swings forward and lays out.
The real story
Your ceiling is already high — the gap is consistency
Grip height and top-arm are metronome-steady; inversion, push, and takeoff angle swing wildly jump to jump. Dallin's best jumps are genuinely good — height here isn't a capability problem, it's a repeatability problem. The work is making the good jumps normal, starting with the least-consistent element that most drives height. Longer bar = more repeatable.
Inversion46–174°Inconsistent
Push above grip3.3–11.7 ftInconsistent
Takeoff angle14–33°Inconsistent
Approach speed21.2–27.7 ft/sMetronome
Top-arm extension147–166°Metronome
Grip height7.4–8.1 ftMetronome
Your key adjustments
What to change — most important first
The specific fixes the data points to for Dallin, ranked by the height they're worth. Work them top-down.
1
Finish the rock-back
TOP FIX
On 11 of 19 jumps your torso stalls at ~57°″stead of finishing″verted (~170°).
Drive to fully″verted — “hips over the top hand, toes to the ceiling.” This is the #1 thing capping your height.
2
You're taking off under
TOP FIX
On 4 jumps your takeoff foot lands ~5″ behind your top hand (“under”).
Move your step back ~5″ so you take off free — foot under or ahead of the grip — and let the pole roll.
3
Post the top arm
HIGH
Your top arm bends to a median 159° at the plant (target 165°+).
Keep the top arm long and pressed at takeoff to stay tall on the pole. (Refinement — smaller effect than the two above.)
4
Drive flatter, more consistent
REFINE
Takeoff angle swings 14-33°; your higher jumps drove flatter.
Drive forward″to the pole, not up. A lower, repeatable takeoff carries speed″to the vault.
5
Carry more speed
REFINE
Run speed ranges 21-28 ft/s; your fastest runs reached the highest apex.
Build the run — quick, tall final steps. Speed is the engine; more of it (through a finished″version) = more height.
The #1 fix
Add ~11″ by finishing the vault higher
Height decomposes exactly: apex = grip + push. Dallin's grip is already maxed and consistent; on the jumps where Dallin fully inverts, the height left is in the push above the grip (top-end extension) — which only happens after finishing the inversion first.
Grip height7'11"→8'0" · 0″
Push above grip5'2"→6'2" · 11″
Combine your own best grip + best push in one jump13'2" → 14'1" (+11″ hip apex)
What tracks with your higher jumps (across 8 fully-inverted jumps):
Not speed-limited — you convert ~98% of your 25.6 ft/s. Grip is a strength; the gain is completing the inversion, then the top-end push. Directional (small n); the top-arm signal is weak/counterintuitive and is flagged, not acted on.
The root cause
It starts with finishing the inversion
Across 19 validly-measured jumps, only 8 reach full inversion. On the rest, the legs pike up but the torso stalls horizontal instead of rocking back to vertical (~170°) — and you can't push high off a body that isn't inverted. So the chain is complete the inversion → get the push → raise the bar. The element breakdowns below show each jump; the +11″ push target holds on the jumps that do invert.
Hip height (body-lengths above takeoff) vs. % of takeoff→apex. Best in teal, lowest in gold.
Flight path
Where the energy goes — up, or forward
Each line traces Dallin's center of mass from takeoff. Full-inversion jumps (teal) rise in a tight vertical column — energy into height. Incomplete ones (red) swing forward — the energy drifts sideways instead of stacking up. Forward drift (penetration) is the clean signal; raw apex height is confounded by body orientation.
CoM height (ft) vs. forward penetration from takeoff (ft). Dots = apex; vertical line = takeoff.
Element 1 · Approach
Run speed into the plant
Final-stride frame per jump with run speed (ft/s) and trunk posture. A faster, tall run-in feeds everything downstream. Sorted slowest first.
The move on Dallin’s best jump (1326) — plays on loop.
130921.2 ft/s
Run-in 21.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
132022.8 ft/s
Run-in 22.8 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
131723.1 ft/s
Run-in 23.1 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
131924.2 ft/s
Run-in 24.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
132824.2 ft/s
Run-in 24.2 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
132424.5 ft/s
Run-in 24.5 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
132924.5 ft/s
Run-in 24.5 ft/s — a touch slow; keep the last steps quick and tall to bring more speed into the plant.
132225.1 ft/s
Strong run-in (25.1 ft/s) — the speed your best jumps carry.
131225.4 ft/s
Strong run-in (25.4 ft/s) — the speed your best jumps carry.
131325.8 ft/s
Strong run-in (25.8 ft/s) — the speed your best jumps carry.
133026.8 ft/s
Strong run-in (26.8 ft/s) — the speed your best jumps carry.
133126.8 ft/s
Strong run-in (26.8 ft/s) — the speed your best jumps carry.
132627.4 ft/s
Strong run-in (27.4 ft/s) — the speed your best jumps carry.
131427.7 ft/s
Strong run-in (27.7 ft/s) — the speed your best jumps carry.
131527.7 ft/s
Strong run-in (27.7 ft/s) — the speed your best jumps carry.
131827.7 ft/s
Strong run-in (27.7 ft/s) — the speed your best jumps carry.
Element 2 · Takeoff
Top arm & free takeoff at the plant
Top-arm extension (straight = 165°+) and where the takeoff foot lands vs the top hand (free / under). Sorted by arm angle.
The move on Dallin’s best jump (1326) — plays on loop.
1318arm 153°
Top arm bent to 153deg at the plant — post it straighter (165deg+) to stay tall on the pole.
Free takeoff (+15 in) — good, the pole can roll.
1320arm 154°
Top arm bent to 154deg at the plant — post it straighter (165deg+) to stay tall on the pole.
Free takeoff (+18 in) — good, the pole can roll.
1326arm 155°
Top arm bent to 155deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1330arm 155°
Top arm bent to 155deg at the plant — post it straighter (165deg+) to stay tall on the pole.
Free takeoff (+21 in) — good, the pole can roll.
1309arm 156°
Top arm bent to 156deg at the plant — post it straighter (165deg+) to stay tall on the pole.
Free takeoff (+22 in) — good, the pole can roll.
1322arm 156°
Top arm bent to 156deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1312arm 158°
Top arm bent to 158deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1313arm 159°
Top arm bent to 159deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1331arm 160°
Top arm bent to 160deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1315arm 161°
Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1324arm 161°
Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
1329arm 161°
Top arm bent to 161deg at the plant — post it straighter (165deg+) to stay tall on the pole.
Taking off 'under' by 3 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).
1314arm 163°
Solid takeoff position.
1319arm 163°
Solid takeoff position.
1328arm 164°
Taking off 'under' by 4 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).
1317arm 166°
Taking off 'under' by 12 in — move the run out so the foot is under/ahead of the top hand (free takeoff lets the pole roll).
Element 3 · Inversion the root cause
Do you finish the rock-back? — 7 of 16 jumps did
The biggest inconsistency, and the root of the push. The arrow is his torso (shoulders→hips). Green = fully inverted (~170°); red = stalled piked (legs up, torso still horizontal, ~50°). Cross-checked with a second pose model (RTMPose) — real, not noise. Sorted worst first.
The move on Dallin’s best jump (1326) — plays on loop.
132046°
Inversion stalls at 46deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
131852°
Inversion stalls at 52deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
131355°
Inversion stalls at 55deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
132456°
Inversion stalls at 56deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
131257°
Inversion stalls at 57deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
131964°
Inversion stalls at 64deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
132266°
Inversion stalls at 66deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
1314140°
Inversion stalls at 140deg — legs pike up but the torso never finishes rocking back to vertical. This is what caps the push and the height. Drill the swing-to-inverted (hips over the top hand).
1328161°
Full rock-back to inverted — the position that lets you push high off the top.
1331168°
Full rock-back to inverted — the position that lets you push high off the top.
1326169°
Full rock-back to inverted — the position that lets you push high off the top.
1315170°
Full rock-back to inverted — the position that lets you push high off the top.
1317170°
Full rock-back to inverted — the position that lets you push high off the top.
1329171°
Full rock-back to inverted — the position that lets you push high off the top.
1330174°
Full rock-back to inverted — the position that lets you push high off the top.
Element 4 · Push finish
How far the hips rise above the grip
On the jumps where he does invert: the dashed line is his grip height, the arrow is the push. Where the +11″ lives — sorted lowest first.
The move on Dallin’s best jump (1326) — plays on loop.
1331push 4'7"
Push short by 19 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
1317push 4'11"
Push short by 15 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
Slower run-in (23.1 ft/s) - your higher jumps carried more speed.
1328push 4'11"
Push short by 15 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
1330push 5'6"
Push short by 8 in vs your best - keep driving the hips up the pole after you invert; finish tall, push the pole away.
1329push 6'0"
Model finish - this is the jump to repeat.
1315push 6'2"
Model finish - this is the jump to repeat.
1326push 8'3"
Model finish - this is the jump to repeat.
Key takeaways & training focus
The plan for more height
1
Complete the inversion
Only 7 of 16 jumps finish the rock-back to vertical — the #1 driver. You can't push off a body that isn't inverted. Drill: rope / high-bar swing-to-inverted; short-approach reps cued "hips over the top hand."
2
Then push +11″
When you invert, extend higher above the grip. Reproducing your own best push adds ~11″ of hip apex. Drill: straight-pole / short-run "shoot to a handstand" off the top.
3
Protect the strengths
Grip height and run speed (25.6 ft/s) are already consistent — don't retrain them; keep them while fixing the inversion.
4
Then raise the grip & prove it
Once inversion + push are consistent, a higher grip converts to a higher bar. Log bar height + make/miss per jump so each change is confirmed against what you actually clear.
Complete metric map
Every phase, every element
The full coaching catalog the video + models can produce, all in feet. measured exact from pose · real feet calibrated · 30fps — approx sharper at 120–240 fps · planned needs a capture or model upgrade (grip/bar detection, high-fps, 3D).
Approach — speed & rhythm
Metric
1326 (best)
Across 19
Target
Status
Approach speedRun velocity into the plant — the engine of the vault. From the 68.5 ft run length ÷ run time.
27ft/s
21–28
24–31
real meters
Final steps detectedStep count captured in frame.
6#
4–8
—
measured
Last-3 step lengthsStride pattern into takeoff.
0.05, 0.42, 4.54ft
—
consistent
30fps — approx
Penultimate : last stepLast step should shorten to set a tall, front-side takeoff.
0.09ratio
0.01–1.33
>1.0
30fps — approx
Stride frequencyNeeds 120–240 fps to resolve foot contacts.
—Hz
—
—
planned
Trunk lean in runAdd trunk-angle track through the approach.
—°
—
tall
planned
Plant & Takeoff
Metric
1326 (best)
Across 19
Target
Status
Takeoff distance (foot→box)How far from the box he leaves the ground.
1.98ft
0.31–4.81
~9.5–10.8
real meters
Takeoff foot vs top handFree-takeoff check. Foot at/ahead of under the top hand = pole rolls; behind = 'under'.
0.99ft
-0.99–1.83
0 to +1.0
real meters
Takeoff angleLaunch angle of the jump.
20°
14–33
16–22
measured
Top-arm extensionPress the top arm straight to stay tall and load the pole.
155°
147–166
165–185
measured
Bottom-arm braceFront (bottom) arm bracing angle.
152°
136–161
140–170
measured
Left-arm abductionLeft arm position vs torso.
119°
111–136
—
measured
Right-arm abductionRight arm position vs torso.
172°
153–177
—
measured
Takeoff-leg kneeDrive-leg extension off the ground.
144°
143–159
~160–180
measured
Drive-knee hip flexionFree-knee drive at takeoff.
155°
144–157
drive up
measured
Grip heightTop-hand height above the takeoff ground at the plant.
7.78ft
7.42–8.15
as high as controllable
real meters
Ground-contact timeNeeds 120–240 fps.
—s
—
short
planned
Pole & Energy
Metric
1326 (best)
Across 19
Target
Status
Pole angle at plantPole angle when it loads (classical CV; SAM 3 sharpens).
66°
34–67
~28–32 from vert
measured
Pole max bendEnergy stored in the pole. Classical CV under-reads deep bend → SAM 3.
68%
33–80
deep, then return
30fps — approx
Time to max bendWhen the pole is most loaded.
3.33s
3.07–6.60
—
measured
Pole recoil timingTime the pole straightens vs the body extending — SAM 3.
—s
—
match extension
planned
Grip-on-pole / pole rating fitNeeds pole spec + grip detection.
——
—
—
planned
Swing
Metric
1326 (best)
Across 19
Target
Status
Peak swing angular velocitySpeed of the swing about the top hand (30 fps inflates — confirm at 240).
454°/s
219–1411
aggressive, controlled
30fps — approx
Long swing vs early tuckTrail-leg/knee angle through the swing — add.
——
—
long
planned
Trail-leg mechanicsAdd trail-leg track.
—°
—
—
planned
Inversion & Extension
Metric
1326 (best)
Across 19
Target
Status
Max trunk inversionDrive hips to near-vertical before the bar.
169°
46–174
160–185
measured
Time to inversionHow long after takeoff he reaches inversion.
0.93s
0.53–1.50
patient
measured
Hip height at inversionHip height above takeoff ground at inversion.
11ft
6.16–14
—
real meters
Vertical velocity at extensionNeeds calibrated CoM track.
—ft/s
—
—
planned
Turn & Fly-away / Bar
Metric
1326 (best)
Across 19
Target
Status
Turn timing after takeoff2D-approx; a second camera or 3D confirms rotation.
1.43s
0.77–1.83
late, w/ pole return
measured
Apex hip heightPeak hip height above the takeoff ground (CoM proxy).
16ft
11–19
maximize
real meters
Apex vs 17'2" barHip apex as a share of the 17'2" reference.
93% of bar
65–113
→100%+
real meters
Rise time takeoff→apexVault duration, takeoff to top.
1.67s
1.40–1.97
—
measured
Grip-height utilization (push)How far the hip rises above the grip — the push/extension above the top hand.
8.25ft
3.29–12
positive
real meters
Bar-clearance marginNeeds crossbar detection at the pit plane.
—ft
—
clear
planned
Bar drift (horizontal at apex)Too close/far to the bar — needs bar detection.
—ft
—
over the box
planned
Clearance shape (pike/arch)Needs 3D or a second angle.
——
—
arch
planned
Where you stack up & what’s next
Benchmarks & progression
MetricDallinElite target
Approach speed25 ft/s~31 ft/s
Takeoff angle24°18–20°
Top-arm at plant159°175°+
Inversion (best jumps)~170°180°
Directional elite references (senior men). The gap is real but closeable — and it’s the same story: more speed, a flatter takeoff, and a finished inversion.
Progression: this is one session. Your uploader already logs bar height + make/miss per jump, so from the next session this page adds a trend line — “since working the inversion, completion X→Y%, PR up.” Multi-session tracking is the loop that proves each fix.
On the roadmap (needs a capture/model upgrade): pole bend & recoil timing (SAM 3), bar-clearance margin & drift (crossbar detection), ground-contact time & step frequency (120–240 fps), and true turn & clearance shape (a second camera or 3D).
Precision & roadmap
What's exact, what's next
Exact now: all joint angles, phase timings, attempt rankings.
Real meters now: heights/distances via Dallin's 1.83 m + the fixed pit-plane scale (fixes the earlier curl-inflation that had over-ranked one attempt).
Approximate: pole bend (classical CV → SAM 3), swing rate & steps (30 fps → 120–240 fps).
Planned elements: bar-clearance margin & drift, ground-contact time, clearance shape — each needs the capture/model upgrade noted on its row.
Data quality: 21 analyzed, 19 validly measured. 2 excluded as true mis-segmentations (long clips that include the run-in + landing, so the peak detector latches onto the wrong frame): 1316 · 1325 — fixed by pole-bounded segmentation. Inversion completeness is a real coaching variable, NOT a data error: a second pose model (RTMPose) agreed with MediaPipe to within a few degrees on both full and incomplete jumps.
VaultLab CopilotGrounded in Dallin’s measured data
Ask me anything about this session — what to work on, how consistent an element is, why a jump was good. I answer only from the measured numbers on this page.
AI coach · answers from the measured data, not opinions